Retro Gaming Graveyard: WWF No Mercy 64
WWF No Mercy is a highly applauded wrestling game. If you were a wrestling fan in the 90s and had a Nintendo 64, you likely had this game. As a matter of fact, you should’ve had this game and all of the THQ/AKI wrestling titles. In this Retro Gaming Graveyard, we’re looking at what was so awesome about WWF No Mercy.
The Championship Mode in WWF No Mercy
This game’s story mode was simple but great. You selected a belt to chase down and the story mode took you through several storylines in your pursuit for the belt. Thanks to the engine used in the game, your story mode went along at a great pace. Things weren’t bogged down by 50/50 storylines and the much more involved gameplay of later games.
My favorite titles to play through were the Light Heavyweight title and the Hardcore title. However, all of the titles were a blast to play through and the cut scenes to push stories were good for the time. I honestly wouldn’t have minded if THQ just used this in the follow-up games. Championship Mode just worked
Ladder and Cage Matches!
The ladder matches in this game were exciting! A lot of this is down to AKI never doing ladder bouts before. The result was ladder matches that were just difficult against the AI but still fun if you lost and rewarding if you won. They also rocked if you played with friends.
Then we have the cage matches. I remember one against Ken Shamrock was difficult. Shamrock was curiously strong like Altoids. Cage matches at this time were just frustrating anyway. In Acclaim games, you could fall if someone so much as smacked the cage. In WrestleMania 2000 and No Mercy, no one ever stayed down as long as you figured they would.
You really have to put your opponent out of commission. Plus, this was a time when there were no doors on the cage in wrestling games. You had to go over the top.
The Minor Touches
WWF No Mercy had some minor touches that just made things better. There was a sense of weight to wrestlers. TAKA Michinoku wasn’t going to be suplexing Rikishi or Big Show. You could Swanton someone from a ladder onto the commentary table. Yes, onto them. For some reason the announce tables didn’t break on ladder dives.
Backstage was great as well. Lots of mischief to get into. The thing is, the SmackDown games on PlayStation had a lot of these minor touches. Once that generation ended, the PS2 SmackDown titles carried something from both the SmackDown and WWE 64 series and it worked.
WWF No Mercy: One of the Retro Gaming Legends
This year will be 20 years since WWF No Mercy dropped and it still holds up! As a wrestling game, it hits all the right spots. It would be incredible if it popped up the PSN, eShop, or Live for its anniversary. People still play this game today via emulation and have even modded it to include rosters from current WWE 2K games.
Let that sink in. People play the WWE 2K games and pay $60 for it and tens of dollars more for DLC. Then you have players—some who purchased the WWE 2K games—who get WWF No Mercy and mod it. Never mind how advanced the gameplay and customization are in WWE 2K, there are fans who really love the arcade feel of those THQ/AKI wrestling games.
As I said, it holds up and is one of those pieces of retro gaming that could still show newer games how it’s done.